mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-15 23:24:52 +09:00
Support for transferring crafting queues
This commit is contained in:
1 parent
40301f59b7
commit
87218e4803
8 files changed
+339
-182
No files matched your search
@@ -0,0 +1,83 @@
|
||||
local clusterio_api = require("modules/clusterio/api")
|
||||
local serialize = require("modules/clusterio/serialize")
|
||||
local inventories = require("modules/inventory_sync/define_player_inventories")
|
||||
|
||||
function upload_inventory(playerIndex)
|
||||
local player = game.players[playerIndex]
|
||||
|
||||
local serialized_player = {
|
||||
name = player.name,
|
||||
inventories = {},
|
||||
hotbar = {},
|
||||
color = player.color,
|
||||
chat_color = player.chat_color,
|
||||
tag = player.tag,
|
||||
-- admin = player.admin, -- This is handled by other parts of clusterio
|
||||
personal_logistic_slots = {},
|
||||
force = player.force.name,
|
||||
cheat_mode = player.cheat_mode,
|
||||
character_crafting_speed_modifier = player.character_crafting_speed_modifier,
|
||||
character_mining_speed_modifier = player.character_mining_speed_modifier,
|
||||
character_additional_mining_categories = player.character_additional_mining_categories,
|
||||
character_running_speed_modifier = player.character_running_speed_modifier,
|
||||
character_build_distance_bonus = player.character_build_distance_bonus,
|
||||
character_item_drop_distance_bonus = player.character_item_drop_distance_bonus,
|
||||
character_reach_distance_bonus = player.character_reach_distance_bonus,
|
||||
character_resource_reach_distance_bonus = player.character_resource_reach_distance_bonus,
|
||||
character_item_pickup_distance_bonus = player.character_item_pickup_distance_bonus,
|
||||
character_loot_pickup_distance_bonus = player.character_loot_pickup_distance_bonus,
|
||||
character_inventory_slots_bonus = player.character_inventory_slots_bonus,
|
||||
character_trash_slot_count_bonus = player.character_trash_slot_count_bonus,
|
||||
character_maximum_following_robot_count_bonus = player.character_maximum_following_robot_count_bonus,
|
||||
character_health_bonus = player.character_health_bonus,
|
||||
character_personal_logistic_requests_enabled = player.character_personal_logistic_requests_enabled,
|
||||
|
||||
flashlight = player.is_flashlight_enabled(),
|
||||
}
|
||||
|
||||
-- Serialize hotbar
|
||||
for i = 1, 100 do
|
||||
serialized_player.hotbar[i] = {}
|
||||
local slot = player.get_quick_bar_slot(i)
|
||||
if slot ~= nil and slot.name ~= nil then
|
||||
serialized_player.hotbar[i] = slot.name
|
||||
end
|
||||
end
|
||||
|
||||
-- Serialize personal logistics slots
|
||||
for i = 1, 200 do -- Nobody will have more than 200 logistics slots, right?
|
||||
local slot = player.get_personal_logistic_slot(i)
|
||||
if slot.name ~= nil then
|
||||
-- We leave [1] empty to force the JSON function to parse it as an object.
|
||||
-- When its parsed as an array we get inconsistent key datatypes depending
|
||||
-- on whether or not it is sparse.
|
||||
serialized_player.personal_logistic_slots[i+1] = {
|
||||
name = slot.name,
|
||||
min = slot.min,
|
||||
max = slot.max,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- Serialize inventories
|
||||
for _, inv in pairs(inventories) do
|
||||
local inventory = player.get_inventory(inv)
|
||||
if inventory ~= nil then
|
||||
local serialized_inventory = serialize.serialize_inventory(inventory)
|
||||
serialized_player.inventories[inv] = serialized_inventory
|
||||
end
|
||||
end
|
||||
|
||||
-- Serialize crafting queue saved by /csc or /save-crafts
|
||||
serialized_player.crafting_queue = global["saved_crafting_queue_"..player.name]
|
||||
if serialized_player.crafting_queue == nil then
|
||||
serialized_player.crafting_queue = {}
|
||||
end
|
||||
|
||||
clusterio_api.send_json("inventory_sync_upload", serialized_player)
|
||||
|
||||
-- Clear saved crafting queue
|
||||
global["saved_crafting_queue_"..player.name] = nil
|
||||
end
|
||||
|
||||
return upload_inventory
|
||||
Reference in new issue
Block a user