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Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe notifications), so name it for what it does. The package becomes @clusterio/plugin-player_sync and every inventory_sync identifier follows. A migration entrypoint renames the inventory_sync config fields, including load_plugin, and the inventory view permission. The plugin moves inventories.json in the database directory to player_sync.json and storage.inventory_sync in saves to storage.player_sync itself, and closes dialogs left open under the old GUI names on startup. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -0,0 +1,25 @@
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local compat = require("modules/clusterio/compat")
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local keys = {
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"character_crafting_speed_modifier",
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"character_mining_speed_modifier",
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"character_additional_mining_categories",
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"character_running_speed_modifier",
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"character_build_distance_bonus",
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"character_item_drop_distance_bonus",
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"character_reach_distance_bonus",
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"character_resource_reach_distance_bonus",
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"character_item_pickup_distance_bonus",
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"character_loot_pickup_distance_bonus",
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"character_inventory_slots_bonus",
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"character_trash_slot_count_bonus",
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"character_maximum_following_robot_count_bonus",
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"character_health_bonus",
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"allow_dispatching_robots",
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}
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if compat.version_le("1.1.110") then
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keys[#keys + 1] = "character_personal_logistic_requests_enabled"
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end
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return keys
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