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Rename Slave to Host
The role of a slave as a host for Factorio servers is not well reflected in its name and has caused confusion among users. Rename slave to host to better reflect its role as a host of Factorio servers.
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@@ -0,0 +1,67 @@
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-- Important: Keep this API in sync with modules/clusterio/api.lua
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local api = {}
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local initialized = false
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function api.init()
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if initialized then
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return
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end
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initialized = true
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if remote.interfaces.clusterio_api then
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api.events = remote.call("clusterio_api", "get_events")
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else
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local null_event = script.generate_event_name()
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api.events = {
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on_instance_updated = null_event,
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on_server_startup = null_event,
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}
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end
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end
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local function call_api(fn, ...)
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if remote.interfaces.clusterio_api and remote.interfaces.clusterio_api[fn] then
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return remote.call("clusterio_api", fn, ...)
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else
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return nil
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end
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end
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function api.get_instance_name()
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return call_api("get_instance_name")
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end
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function api.get_instance_id()
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return call_api("get_instance_id")
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end
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function api.send_json(channel, data)
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if not remote.interfaces.clusterio_api then
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return
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end
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-- Escape bad characters. The question mark is used for separating the
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-- channel name from the payload.
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channel = channel:gsub("([\x00-\x1f?\\])", function(match)
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return "\\x" .. string.format("%02x", match:byte())
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end)
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data = game.table_to_json(data)
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-- If there's more than about 4kB of data users running with the Windows
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-- console open will start to experience stuttering, otherwise we could
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-- output about 1 MB of data at a time through stdout.
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if #data < 4000 then
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print("\f$ipc:" .. channel .. "?j" .. data)
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else
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local file_no = remote.call("clusterio_api", "get_file_no")
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local file_name = "clst_" .. file_no .. ".json"
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game.write_file(file_name, data, false, 0)
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print("\f$ipc:" .. channel .. "?f" .. file_name)
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end
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end
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return api
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