Live updates to map as things are placed or removed

This commit is contained in:
Danielv123 committed 2018-01-03 18:34:27 +01:00
1 parent 9ae20886b3
commit 51bb9f4d71
5 files changed
+91 -29

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+57 -19
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@@ -1,7 +1,23 @@
function getParameterByName(name, url) {
if (!url) url = window.location.href;
name = name.replace(/[\[\]]/g, "\\$&");
var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"),
results = regex.exec(url);
if (!results) return null;
if (!results[2]) return '';
return decodeURIComponent(results[2].replace(/\+/g, " "));
}
var socket = io.connect('http://localhost:8080');
socket.on('hello', function (data) {
console.log(data);
socket.emit("registerMapRequester", {instanceID: '1611985668'});
socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")});
socket.on("mapRequesterReady", function(){
setInterval(()=>{
socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead
},10000);
requestMapDraw();
});
socket.on("displayChunk", function(chunk){
console.log(chunk);
@@ -14,14 +30,11 @@ socket.on('hello', function (data) {
});
function requestChunk(x,y){
socket.emit('requestChunk', {x:x, y:y, instanceID: '1611985668'});
socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")});
}
setTimeout(function(){
canvas = document.getElementById("remoteMap");
ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(95,50,40,0,2*Math.PI);
ctx.stroke();
ctx.font = "30px Arial";
ctx.fillText("Hello World",10,50);
@@ -31,11 +44,12 @@ setTimeout(function(){
};
img.src = 'https://wiki.factorio.com/images/Lab.png';
requestChunk(0, -1);
}, 500);
}, 1);
entityImages = {};
/*
entityImages["express-transport-belt"] = new Image();
entityImages["express-transport-belt"].src = 'https://wiki.factorio.com/images/Express_transport_belt.png';
*/
// map view position, top left corner (or another corner?)
playerPosition = {
@@ -50,28 +64,49 @@ function requestMapDraw(){
let yHigh = yLow+64;
for(let x = xLow; x < xHigh; x++){
for(let y = yLow; y < yHigh; y++){
socket.emit("requestEntity", {x, y, instanceID: '1611985668'});
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
}
}
}
function drawEntity(entity, ctx){
function drawEntity(entity){
if(entity.x && entity.y){
if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){
let name = entity.entity.name;
let xPos = (entity.x * 16) - playerPosition.x;
let yPos = (entity.y * 16) - playerPosition.y;
if(!entityImages[name]){
// download the entityImages
entityImages[name] = new Image();
entityImages[name].onload = function(){
ctx.drawImage(entityImages[name], xPos, yPos, 16, 16);
console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos);
// download the entityImages and add stuff to queue
entityImages[name] = {};
entityImages[name].img = new Image();
entityImages[name].queue = [];
entityImages[name].queue.push(entity);
entityImages[name].loaded = false;
entityImages[name].img.onload = function(){
// process queue and display
console.log("Image loaded!");
entityImages[name].loaded = true;
entityImages[name].queue.forEach(entity => {
entityImages[name].draw(entity);
});
entityImages[name].queue = [];
}
entityImages[name].src = getImageFromName(name);
entityImages[name].draw = function(entity){
if(this.loaded){
let name = entity.entity.name;
let xPos = (entity.x * 16) - playerPosition.x;
let yPos = (entity.y * 16) - playerPosition.y;
ctx.drawImage(entityImages[name].img, xPos, yPos, 16, 16);
console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos);
} else {
this.queue.push(entity);
}
}
entityImages[name].img.src = getImageFromName(name);
} else {
entityImages[name].draw(entity);
}
} else {
throw new Error(entity);
// we got an empty coordinate pair, that usually means this tile was occupied before but is empty now
console.log("Clearing at X: "+entity.x+", Y: "+entity.y);
ctx.clearRect(entity.x * 16, entity.y * 16, 16, 16);
}
} else {
throw new Error("drawEntity on entity without x and y coordinates")
@@ -96,3 +131,6 @@ function drawChunk(chunk, ctx){
});
});
}
function clear(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
}