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Add 2.0 support to inventory_sync
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@@ -0,0 +1,26 @@
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local can_enter_vehicle = {
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[defines.controllers.character] = true,
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[defines.controllers.god] = true,
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[defines.controllers.editor] = true,
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}
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--- @param player LuaPlayer
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--- @param record table
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return function(player, record)
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if record.vehicle and record.vehicle.valid and can_enter_vehicle[player.controller_type] then
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player.teleport(record.vehicle.position, record.vehicle.surface)
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player.driving = true
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-- Teleport to safe location if unable to enter vehicle
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if not player.driving and player.controller_type == defines.controllers.character then
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local safe_position = record.vehicle.surface.find_non_colliding_position(
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player.character.name, player.position, 32, 1/8
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)
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if safe_position then
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player.teleport(safe_position, player.surface)
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end
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end
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elseif record.surface and record.position then
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player.teleport(record.position, record.surface)
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end
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end
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