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#61 extracting place data from game
Still need to extract remove data in the LUA portion and store it
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-- MIT License
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--
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-- Copyright (c) 2017 Florian Jung
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this factorio lua stub and associated
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-- documentation files (the "Software"), to deal in the Software without
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-- restriction, including without limitation the rights to use, copy, modify,
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-- merge, publish, distribute, sublicense, and/or sell copies of the
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-- Software, and to permit persons to whom the Software is furnished to do
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-- so, subject to the following conditions:
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--
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-- The above copyright notice and this permission notice shall be included in
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-- all copies or substantial portions of the Software.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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-- DEALINGS IN THE SOFTWARE.
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function write_file(data)
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if must_write_initstuff then
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must_write_initstuff = false
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writeout_initial_stuff()
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end
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game.write_file("remoteMap.txt", data, true)
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end
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function complain(text)
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print(text)
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game.forces["player"].print(text)
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end
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local todo_next_tick = {}
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function on_tick(event)
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if #todo_next_tick > 0 then
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print("on_tick executing "..#todo_next_tick.." stored callbacks")
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for _,func in ipairs(todo_next_tick) do
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func()
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end
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todo_next_tick = {}
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end
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end
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function writeout_objects(surface, area)
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--if my_client_id ~= 1 then return end
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header = "objects "..area.left_top.x..","..area.left_top.y..";"..area.right_bottom.x..","..area.right_bottom.y..": "
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line = ''
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lines={}
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for idx, ent in pairs(surface.find_entities(area)) do
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if area.left_top.x <= ent.position.x and ent.position.x < area.right_bottom.x and area.left_top.y <= ent.position.y and ent.position.y < area.right_bottom.y then
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if ent.prototype.collision_mask ~= nil and ent.prototype.collision_mask['player-layer'] then
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line=line..","..ent.name.." "..ent.position.x.." "..ent.position.y
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if idx % 100 == 0 then
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table.insert(lines,line)
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line=''
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end
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end
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end
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end
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table.insert(lines,line)
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write_file(header..table.concat(lines,"").."\n")
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line=nil
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end
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function on_some_entity_created(event)
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local ent = event.entity or event.created_entity or nil
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if ent == nil then
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complain("wtf, on_some_entity_created has nil entity")
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return
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end
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writeout_objects(ent.surface, {left_top={x=math.floor(ent.position.x), y=math.floor(ent.position.y)}, right_bottom={x=math.floor(ent.position.x)+1, y=math.floor(ent.position.y)+1}})
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complain("on_some_entity_created: "..ent.name.." at "..ent.position.x..","..ent.position.y)
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end
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function on_some_entity_deleted(event)
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local ent = event.entity
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if ent == nil then
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complain("wtf, on_some_entity_deleted has nil entity")
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return
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end
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-- we can't do this now, because the entity still exists at this point. instead, we schedule the writeout for the next tick
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local surface = ent.surface
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local area = {left_top={x=math.floor(ent.position.x), y=math.floor(ent.position.y)}, right_bottom={x=math.floor(ent.position.x)+1, y=math.floor(ent.position.y)+1}}
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table.insert(todo_next_tick, function () writeout_objects(surface, area ) end)
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complain("on_some_entity_deleted: "..ent.name.." at "..ent.position.x..","..ent.position.y)
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end
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script.on_event(defines.events.on_tick, on_tick)
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script.on_event(defines.events.on_biter_base_built, on_some_entity_created) --entity
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script.on_event(defines.events.on_built_entity, on_some_entity_created) --created_entity
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script.on_event(defines.events.on_robot_built_entity, on_some_entity_created) --created_entity
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script.on_event(defines.events.on_entity_died, on_some_entity_deleted) --entity
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script.on_event(defines.events.on_player_mined_entity, on_some_entity_deleted) --entity
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script.on_event(defines.events.on_robot_mined_entity, on_some_entity_deleted) --entity
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script.on_event(defines.events.on_resource_depleted, on_some_entity_deleted) --entity
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