Push multiple updates in each update event

Refactor HostUpdatesEvent, InstanceDetailsUpdatesEvent, ModUpdatesEvent,
ModPackUpdatesEvent and UserUpdatesEvent to have multiple updates of the
entities they support in each event. This is intended to make the events
capable of syncing the entire list that they represent.
This commit is contained in:
Hornwitser committed 2023-12-08 22:01:46 +01:00
1 parent f12a9926eb
commit 20330bc2c3
18 files changed
+215 -190

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+12 -5
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@@ -69,16 +69,18 @@ export default class HostConnection extends BaseConnection {
this.connector.on("close", () => {
// Update status to unknown for instances on this host.
const instances: InstanceInfo[] = [];
for (let instance of this._controller.instances.values()) {
if (instance.config.get("instance.assigned_host") !== this._id) {
continue;
}
instances.push(instance);
let prev = instance.status;
instance.status = "unknown";
this._controller.instanceDetailsUpdated(instance);
lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
this._controller.instanceDetailsUpdated(instances);
});
this.handle(lib.InstanceStatusChangedEvent, this.handleInstanceStatusChangedEvent.bind(this));
@@ -180,7 +182,7 @@ export default class HostConnection extends BaseConnection {
instance.status = request.status as lib.InstanceStatus;
instance.game_port = request.gamePort || null;
logger.verbose(`Instance ${instance.config.get("instance.name")} State: ${instance.status}`);
this._controller.instanceDetailsUpdated(instance);
this._controller.instanceDetailsUpdated([instance]);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
@@ -195,6 +197,7 @@ export default class HostConnection extends BaseConnection {
}
// Assign instances the host has but controller does not
const instanceUpdates: InstanceInfo[] = [];
for (let instanceData of request.instances) {
let instanceConfig = new lib.InstanceConfig("controller");
await instanceConfig.load(instanceData.config as lib.SerializedConfig, "host");
@@ -214,7 +217,7 @@ export default class HostConnection extends BaseConnection {
let prev = controllerInstance.status;
controllerInstance.status = instanceData.status as InstanceStatus;
logger.verbose(`Instance ${instanceConfig.get("instance.name")} State: ${instanceData.status}`);
this._controller.instanceDetailsUpdated(controllerInstance);
instanceUpdates.push(controllerInstance);
await lib.invokeHook(
this._controller.plugins, "onInstanceStatusChanged", controllerInstance, prev
);
@@ -234,10 +237,14 @@ export default class HostConnection extends BaseConnection {
instanceConfig.get("instance.id"), instanceConfig.serialize("host")
)
);
this._controller.instanceDetailsUpdated(newInstance);
instanceUpdates.push(newInstance);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", newInstance);
}
if (instanceUpdates.length) {
this._controller.instanceDetailsUpdated(instanceUpdates);
}
// Push lists to make sure they are in sync.
let adminlist: Set<string> = new Set();
let banlist: Map<string, string> = new Map();
@@ -286,7 +293,7 @@ export default class HostConnection extends BaseConnection {
user.instanceStats.set(instanceId, event.stats);
user.recalculatePlayerStats();
this._controller.userUpdated(user);
this._controller.usersUpdated([user]);
let instance = this._controller.instances.get(instanceId)!;
await lib.invokeHook(this._controller.plugins, "onPlayerEvent", instance, {