From 09feb085ef2af5971120f2a1412f875ebc4c8417 Mon Sep 17 00:00:00 2001 From: Thomas Deal Date: Wed, 19 Oct 2016 16:54:54 -0400 Subject: [PATCH] Spelling fix --- clusterio_0.0.2/config.lua | 4 ++-- clusterio_0.0.2/control.lua | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/clusterio_0.0.2/config.lua b/clusterio_0.0.2/config.lua index e1007a8a..9d743b49 100644 --- a/clusterio_0.0.2/config.lua +++ b/clusterio_0.0.2/config.lua @@ -28,5 +28,5 @@ ORDER_FILE = "orders.txt" TX_BUFFER_FILE = "txbuffer.txt" -UPATE_RATE = 60 -CIRCUIT_UPATE_RATE = 5 +UPDATE_RATE = 60 +CIRCUIT_UPDATE_RATE = 5 diff --git a/clusterio_0.0.2/control.lua b/clusterio_0.0.2/control.lua index b72950db..a34c4474 100644 --- a/clusterio_0.0.2/control.lua +++ b/clusterio_0.0.2/control.lua @@ -104,7 +104,7 @@ script.on_event(defines.events.on_tick, function(event) -- TX Combinators must run every tick to catch single pulses HandleTXCombinators() - local todo = game.tick % UPATE_RATE + local todo = game.tick % UPDATE_RATE local onlinePlayers = GetOnlinePlayerCount() @@ -127,7 +127,7 @@ script.on_event(defines.events.on_tick, function(event) ExportOutputList() end - local rxstate = game.tick % CIRCUIT_UPATE_RATE + local rxstate = game.tick % CIRCUIT_UPDATE_RATE -- RX Combinators are set and then cleared on sequential ticks to create pulses if rxstate == 0 then SetRXCombinators()