Files
factorio-clusterio-plugin-C…/controller.ts
T
2026-10-13 02:17:21 +09:00

444 lines
16 KiB
TypeScript

import type {ControllerPluginContext} from '@clusterio/controller';
import {Client, GatewayIntentBits, REST, Routes} from 'discord.js';
import type {Message} from 'discord.js';
import {ChatEvent, ChatFromDiscordEvent} from './index.js';
/* Controller-side halves of the chat relay.
* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
* Both are built from the same token and rebuilt by the same enqueue chain, so a token
* rotation can't leave one half running on the old credential.
*
* Both directions read the single `discord_channel_mapping` field (instance name ->
* channel ID). The reverse lookup is built by inverting it, so the two directions can
* never disagree about which channel belongs to which instance.
*/
// Discord's hard limit is 2000; keep headroom for future decoration.
const MAX_MESSAGE_LENGTH = 1950;
// Only break on a word boundary if it gets us at least this far into the window.
const MIN_WORD_BREAK_FILL = 0.5;
const ERROR_UNKNOWN_CHANNEL = 10003;
// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
const INBOUND_BUCKET_SIZE = 5;
const INBOUND_REFILL_PER_SEC = 0.5;
interface DiscordError {
code?: number;
status?: number;
message?: string;
stack?: string;
}
const stackOf = (err: unknown): string => (err as DiscordError)?.stack ?? String(err);
const codeOf = (err: unknown): number | undefined => (err as DiscordError)?.code;
/** Split `text` into chunks of at most `limit` code points, preferring word boundaries. */
function splitMessage(text: string, limit: number): string[] {
if (text.length <= limit) {
return text.length === 0 ? [] : [text];
}
// Array.from, not slice, so we never cut a surrogate pair in half.
const chars = Array.from(text);
const chunks: string[] = [];
let offset = 0;
while (offset < chars.length) {
let end = Math.min(offset + limit, chars.length);
if (end < chars.length) {
const window = chars.slice(offset, end);
let newline = -1;
let space = -1;
for (let i = window.length - 1; i > 0; i--) {
if (window[i] === '\n') {
newline = i;
break;
}
if (space === -1 && window[i] === ' ') {
space = i;
}
}
const cut = newline > 0 ? newline : space;
if (cut >= window.length * MIN_WORD_BREAK_FILL) {
end = offset + cut;
}
}
chunks.push(chars.slice(offset, end).join('').trim());
offset = end;
// Skip the whitespace we broke on so it doesn't open the next chunk.
while (offset < chars.length && /\s/.test(chars[offset])) {
offset++;
}
}
return chunks.filter(chunk => chunk.length > 0);
}
interface Bucket {
tokens: number;
updated: number;
warned: boolean;
}
export default async function(context: ControllerPluginContext) {
const {controller, logger, plugin} = context;
let rest: REST | null = null;
let client: Client | null = null;
let shuttingDown = false;
// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
// line, which is how a typo in the config turns into a 10k-line log file.
const warnedNoMapping = new Set<string>();
const warnedBadChannel = new Set<string>();
const warnedAmbiguous = new Set<string>();
const warnedNoInstance = new Set<string>();
const warnedSendFail = new Set<string>();
// Inverted view of discord_channel_mapping, rebuilt rather than mutated in place.
let channelToInstances = new Map<string, string[]>();
const buckets = new Map<string, Bucket>();
// Serialise reconnects so two quick config changes can't interleave and have
// the older attempt null out the newer client.
let chain: Promise<unknown> = Promise.resolve();
const enqueue = <T>(fn: () => Promise<T>): Promise<T> => {
const run = chain.then(fn, fn);
chain = run.catch(() => {});
return run;
};
const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
// --------------------------------------------------------------- outbound
const getChannelId = (instanceName: string): string | null => {
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const channelId = mapping?.[instanceName];
if (!channelId) {
if (!warnedNoMapping.has(instanceName)) {
warnedNoMapping.add(instanceName);
logger.warn(
`[Chat Relay] No Discord channel mapped for instance ${instanceName};`
+ ' dropping its messages.',
);
}
return null;
}
return channelId;
};
const sendMessage = async (instanceName: string, datetime: string, message: string) => {
if (shuttingDown) return;
const discord = rest;
// Not configured, or the token was rejected. connect() already logged it.
if (!discord) return;
const channelId = getChannelId(instanceName);
if (!channelId) return;
// Read the flag once, so it can't flip between chunks of one message.
let content = message;
if (controller.config.get('chat_relay.datetime_on_message')) {
content = `${datetime} ${content}`;
}
// trim() here also means an empty chat line produces zero chunks rather than
// a 50006 'cannot send an empty message' from Discord.
const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
for (const chunk of chunks) {
try {
// discord.js REST handles rate limits (429) and retries for us.
await discord.post(Routes.channelMessages(channelId), {
body: {content: chunk, allowedMentions: {parse: []}},
});
} catch (err) {
if (codeOf(err) === ERROR_UNKNOWN_CHANNEL) {
if (!warnedBadChannel.has(channelId)) {
warnedBadChannel.add(channelId);
logger.warn(
`[Chat Relay] Discord channel ${channelId} does not exist or is not visible`
+ ` to the bot; dropping messages for ${instanceName}.`,
);
}
} else {
logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
}
// Don't keep hammering a channel that just rejected us.
return;
}
}
};
// ---------------------------------------------------------------- inbound
const rebuildInboundMap = () => {
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const next = new Map<string, string[]>();
for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
// A blank value would otherwise map the literal channel ''.
if (!channelId) continue;
const names = next.get(channelId) ?? [];
names.push(instanceName);
next.set(channelId, names);
}
for (const [channelId, names] of next) {
if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
warnedAmbiguous.add(channelId);
logger.warn(
`[Chat Relay] Discord channel ${channelId} is mapped by ${names.length} instances`
+ ` (${names.join(', ')}); its messages are printed in all of them.`,
);
}
}
channelToInstances = next;
};
const hasInboundMapping = () => channelToInstances.size > 0;
/** Token bucket per channel: Discord is far chattier than Factorio chat ever is. */
const takeToken = (channelId: string): boolean => {
const now = Date.now();
let bucket = buckets.get(channelId);
if (!bucket) {
bucket = {tokens: INBOUND_BUCKET_SIZE, updated: now, warned: false};
buckets.set(channelId, bucket);
}
bucket.tokens = Math.min(
INBOUND_BUCKET_SIZE,
bucket.tokens + ((now - bucket.updated) / 1000) * INBOUND_REFILL_PER_SEC,
);
bucket.updated = now;
// Re-arm the warning once the channel has calmed down.
if (bucket.tokens >= INBOUND_BUCKET_SIZE) bucket.warned = false;
if (bucket.tokens < 1) {
if (!bucket.warned) {
bucket.warned = true;
logger.warn(`[Chat Relay] Rate limiting inbound chat from channel ${channelId}; dropping.`);
}
return false;
}
bucket.tokens -= 1;
return true;
};
/** Config is keyed by instance name; sendTo wants the controller's numeric ID. */
const findInstanceId = (instanceName: string): number | null => {
for (const instance of controller.instances.values()) {
if (instance.config.get('instance.name') === instanceName) return instance.id;
}
return null;
};
const onDiscordMessage = async (message: Message) => {
if (shuttingDown) return;
// The loop guard. Our own outbound posts are authored by the bot, as are
// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
if (message.author.bot) return;
// DMs, group DMs and other unmapped guilds have no instance behind them.
if (!message.inGuild()) return;
const instanceNames = channelToInstances.get(message.channelId);
if (!instanceNames) return;
if (!message.content) return;
if (!takeToken(message.channelId)) return;
const datetime = message.createdAt.toISOString();
const authorName = message.member?.displayName ?? message.author.username;
for (const instanceName of instanceNames) {
const instanceId = findInstanceId(instanceName);
if (instanceId === null) {
if (!warnedNoInstance.has(instanceName)) {
warnedNoInstance.add(instanceName);
logger.warn(
`[Chat Relay] Instance ${instanceName} is mapped for chat but does not exist;`
+ ' dropping Discord messages for it.',
);
}
continue;
}
try {
await controller.sendTo({instanceId: instanceId}, new ChatFromDiscordEvent(
authorName,
message.channelId,
datetime,
message.content,
));
} catch (err) {
// A stopped instance on a busy channel would otherwise be a log flood.
if (!warnedSendFail.has(instanceName)) {
warnedSendFail.add(instanceName);
logger.error(
`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`,
);
}
}
}
};
// ----------------------------------------------------------------- client
const closeGateway = async () => {
const old = client;
client = null;
if (old) {
try {
await old.destroy();
} catch (err) {
logger.error(`[Chat Relay] Discord gateway shutdown error:\n${stackOf(err)}`);
}
}
};
/** Requires an authenticated `rest`; only ever called from connect()/syncGateway(). */
const openGateway = async () => {
const token = getToken();
if (!token || !rest || client) return;
const newClient = new Client({intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
]});
newClient.on('messageCreate', message => {
onDiscordMessage(message).catch(err => {
logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
});
});
newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
try {
await newClient.login(token);
} catch (err) {
// Outbound still works off `rest`; only inbound is down.
logger.error(`[Chat Relay] Discord gateway login failed (inbound disabled):\n${stackOf(err)}`);
await newClient.destroy().catch(() => {});
return;
}
if (shuttingDown) {
await newClient.destroy().catch(() => {});
return;
}
client = newClient;
logger.info('[Chat Relay] Discord gateway connected; inbound chat enabled.');
};
const syncGateway = async () => {
if (!hasInboundMapping()) {
await closeGateway();
return;
}
await openGateway();
};
const connect = async () => {
// Drop both halves first: the old REST client holds the previous token, and
// the old gateway is logged in with it.
rest = null;
await closeGateway();
const token = getToken();
if (!token) {
logger.error('[Chat Relay] Discord bot token not configured.');
return;
}
const newRest = new REST({version: '10'}).setToken(token);
try {
// Fail fast at startup instead of silently on the first chat line.
const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
} catch (err) {
logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
return;
}
if (shuttingDown) return;
rest = newRest;
await syncGateway();
};
// ----------------------------------------------------------------- wiring
rebuildInboundMap();
controller.handle(ChatEvent, async (request: ChatEvent) => {
await sendMessage(request.instance_name, request.datetime, request.message);
});
controller.config.on('fieldChanged', (field) => {
if (field === 'chat_relay.discord_bot_token') {
enqueue(connect).catch(err => {
logger.error(`[Chat Relay] Discord reconnect failed:\n${stackOf(err)}`);
});
} else if (field === 'chat_relay.discord_channel_mapping') {
warnedNoMapping.clear();
warnedBadChannel.clear();
warnedAmbiguous.clear();
warnedNoInstance.clear();
warnedSendFail.clear();
buckets.clear();
rebuildInboundMap();
enqueue(syncGateway).catch(err => {
logger.error(`[Chat Relay] Discord gateway sync failed:\n${stackOf(err)}`);
});
}
});
controller.hooks.shutdown.attach(plugin.name, async () => {
// Nothing to tear down on the REST side; in-flight calls aren't cancellable
// and will finish or time out. The gateway does need an explicit destroy.
shuttingDown = true;
await closeGateway();
});
await connect();
}