mirror of
https://github.com/PHIDIAS0303/ClusterChatSync.git
synced 2026-11-11 15:14:52 +09:00
443 lines
16 KiB
TypeScript
443 lines
16 KiB
TypeScript
import type {ControllerPluginContext} from '@clusterio/controller';
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import {Client, GatewayIntentBits, REST, Routes} from 'discord.js';
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import type {Message} from 'discord.js';
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import {ChatEvent, ChatFromDiscordEvent} from './index.js';
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/* Controller-side halves of the chat relay.
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* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
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* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
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* Both are built from the same token and rebuilt by the same enqueue chain, so a token
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* rotation can't leave one half running on the old credential.
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*
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* Both directions read the single `discord_channel_mapping` field (instance name ->
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* channel ID). The reverse lookup is built by inverting it, so the two directions can
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* never disagree about which channel belongs to which instance.
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*/
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// Discord's hard limit is 2000; keep headroom for future decoration.
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const MAX_MESSAGE_LENGTH = 1950;
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// Only break on a word boundary if it gets us at least this far into the window.
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const MIN_WORD_BREAK_FILL = 0.5;
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const ERROR_UNKNOWN_CHANNEL = 10003;
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// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
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const INBOUND_BUCKET_SIZE = 5;
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const INBOUND_REFILL_PER_SEC = 0.5;
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interface DiscordError {
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code?: number;
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status?: number;
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message?: string;
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stack?: string;
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}
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const stackOf = (err: unknown): string => (err as DiscordError)?.stack ?? String(err);
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const codeOf = (err: unknown): number | undefined => (err as DiscordError)?.code;
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/** Split `text` into chunks of at most `limit` code points, preferring word boundaries. */
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function splitMessage(text: string, limit: number): string[] {
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if (text.length <= limit) {
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return text.length === 0 ? [] : [text];
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}
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// Array.from, not slice, so we never cut a surrogate pair in half.
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const chars = Array.from(text);
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const chunks: string[] = [];
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let offset = 0;
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while (offset < chars.length) {
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let end = Math.min(offset + limit, chars.length);
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if (end < chars.length) {
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const window = chars.slice(offset, end);
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let newline = -1;
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let space = -1;
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for (let i = window.length - 1; i > 0; i--) {
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if (window[i] === '\n') {
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newline = i;
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break;
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}
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if (space === -1 && window[i] === ' ') {
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space = i;
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}
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}
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const cut = newline > 0 ? newline : space;
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if (cut >= window.length * MIN_WORD_BREAK_FILL) {
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end = offset + cut;
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}
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}
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chunks.push(chars.slice(offset, end).join('').trim());
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offset = end;
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// Skip the whitespace we broke on so it doesn't open the next chunk.
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while (offset < chars.length && /\s/.test(chars[offset])) {
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offset++;
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}
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}
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return chunks.filter(chunk => chunk.length > 0);
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}
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interface Bucket {
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tokens: number;
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updated: number;
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warned: boolean;
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}
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export default async function(context: ControllerPluginContext) {
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const {controller, logger, plugin} = context;
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let rest: REST | null = null;
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let client: Client | null = null;
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let shuttingDown = false;
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// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
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// line, which is how a typo in the config turns into a 10k-line log file.
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const warnedNoMapping = new Set<string>();
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const warnedBadChannel = new Set<string>();
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const warnedAmbiguous = new Set<string>();
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const warnedNoInstance = new Set<string>();
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const warnedSendFail = new Set<string>();
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// Inverted view of discord_channel_mapping, rebuilt rather than mutated in place.
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let channelToInstances = new Map<string, string[]>();
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const buckets = new Map<string, Bucket>();
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// Serialise reconnects so two quick config changes can't interleave and have
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// the older attempt null out the newer client.
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let chain: Promise<unknown> = Promise.resolve();
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const enqueue = <T>(fn: () => Promise<T>): Promise<T> => {
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const run = chain.then(fn, fn);
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chain = run.catch(() => {});
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return run;
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};
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const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
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// --------------------------------------------------------------- outbound
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const getChannelId = (instanceName: string): string | null => {
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const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
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Record<string, string> | undefined;
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const channelId = mapping?.[instanceName];
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if (!channelId) {
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if (!warnedNoMapping.has(instanceName)) {
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warnedNoMapping.add(instanceName);
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logger.warn(
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`[Chat Relay] No Discord channel mapped for instance ${instanceName};`
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+ ' dropping its messages.',
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);
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}
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return null;
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}
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return channelId;
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};
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const sendMessage = async (instanceName: string, datetime: string, message: string) => {
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if (shuttingDown) return;
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const discord = rest;
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// Not configured, or the token was rejected. connect() already logged it.
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if (!discord) return;
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const channelId = getChannelId(instanceName);
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if (!channelId) return;
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// Read the flag once, so it can't flip between chunks of one message.
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let content = message;
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if (controller.config.get('chat_relay.datetime_on_message')) {
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content = `${datetime} ${content}`;
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}
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// trim() here also means an empty chat line produces zero chunks rather than
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// a 50006 'cannot send an empty message' from Discord.
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const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
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for (const chunk of chunks) {
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try {
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// discord.js REST handles rate limits (429) and retries for us.
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await discord.post(Routes.channelMessages(channelId), {
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body: {content: chunk, allowedMentions: {parse: []}},
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});
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} catch (err) {
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if (codeOf(err) === ERROR_UNKNOWN_CHANNEL) {
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if (!warnedBadChannel.has(channelId)) {
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warnedBadChannel.add(channelId);
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logger.warn(
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`[Chat Relay] Discord channel ${channelId} does not exist or is not visible`
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+ ` to the bot; dropping messages for ${instanceName}.`,
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);
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}
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} else {
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logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
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}
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// Don't keep hammering a channel that just rejected us.
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return;
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}
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}
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};
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// ---------------------------------------------------------------- inbound
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const rebuildInboundMap = () => {
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const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
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Record<string, string> | undefined;
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const next = new Map<string, string[]>();
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for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
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// A blank value would otherwise map the literal channel ''.
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if (!channelId) continue;
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const names = next.get(channelId) ?? [];
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names.push(instanceName);
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next.set(channelId, names);
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}
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for (const [channelId, names] of next) {
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if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
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warnedAmbiguous.add(channelId);
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logger.warn(
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`[Chat Relay] Discord channel ${channelId} is mapped by ${names.length} instances`
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+ ` (${names.join(', ')}); its messages are printed in all of them.`,
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);
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}
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}
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channelToInstances = next;
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};
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const hasInboundMapping = () => channelToInstances.size > 0;
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/** Token bucket per channel: Discord is far chattier than Factorio chat ever is. */
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const takeToken = (channelId: string): boolean => {
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const now = Date.now();
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let bucket = buckets.get(channelId);
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if (!bucket) {
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bucket = {tokens: INBOUND_BUCKET_SIZE, updated: now, warned: false};
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buckets.set(channelId, bucket);
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}
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bucket.tokens = Math.min(
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INBOUND_BUCKET_SIZE,
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bucket.tokens + ((now - bucket.updated) / 1000) * INBOUND_REFILL_PER_SEC,
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);
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bucket.updated = now;
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// Re-arm the warning once the channel has calmed down.
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if (bucket.tokens >= INBOUND_BUCKET_SIZE) bucket.warned = false;
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if (bucket.tokens < 1) {
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if (!bucket.warned) {
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bucket.warned = true;
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logger.warn(`[Chat Relay] Rate limiting inbound chat from channel ${channelId}; dropping.`);
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}
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return false;
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}
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bucket.tokens -= 1;
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return true;
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};
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const findInstanceId = (instanceName: string): number | null => {
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for (const [id, instance] of controller.instances) {
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if (instance.name === instanceName) return id;
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}
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return null;
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};
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const onDiscordMessage = async (message: Message) => {
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if (shuttingDown) return;
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// The loop guard. Our own outbound posts are authored by the bot, as are
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// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
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if (message.author.bot) return;
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// DMs, group DMs and other unmapped guilds have no instance behind them.
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if (!message.inGuild()) return;
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const instanceNames = channelToInstances.get(message.channelId);
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if (!instanceNames) return;
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if (!message.content) return;
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if (!takeToken(message.channelId)) return;
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const datetime = message.createdAt.toISOString();
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const authorName = message.member?.displayName ?? message.author.username;
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for (const instanceName of instanceNames) {
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const instanceId = findInstanceId(instanceName);
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if (instanceId === null) {
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if (!warnedNoInstance.has(instanceName)) {
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warnedNoInstance.add(instanceName);
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logger.warn(
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`[Chat Relay] Instance ${instanceName} is mapped for chat but does not exist;`
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+ ' dropping Discord messages for it.',
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);
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}
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continue;
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}
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try {
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await controller.sendTo({instanceId: instanceId}, new ChatFromDiscordEvent(
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authorName,
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message.channelId,
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datetime,
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message.content,
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));
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} catch (err) {
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// A stopped instance on a busy channel would otherwise be a log flood.
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if (!warnedSendFail.has(instanceName)) {
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warnedSendFail.add(instanceName);
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logger.error(
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`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`,
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);
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}
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}
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}
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};
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// ----------------------------------------------------------------- client
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const closeGateway = async () => {
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const old = client;
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client = null;
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if (old) {
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try {
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await old.destroy();
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} catch (err) {
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logger.error(`[Chat Relay] Discord gateway shutdown error:\n${stackOf(err)}`);
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}
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}
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};
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/** Requires an authenticated `rest`; only ever called from connect()/syncGateway(). */
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const openGateway = async () => {
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const token = getToken();
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if (!token || !rest || client) return;
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const newClient = new Client({intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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]});
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newClient.on('messageCreate', message => {
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onDiscordMessage(message).catch(err => {
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logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
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});
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});
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newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
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newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
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try {
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await newClient.login(token);
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} catch (err) {
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// Outbound still works off `rest`; only inbound is down.
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logger.error(`[Chat Relay] Discord gateway login failed (inbound disabled):\n${stackOf(err)}`);
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await newClient.destroy().catch(() => {});
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return;
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}
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if (shuttingDown) {
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await newClient.destroy().catch(() => {});
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return;
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}
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client = newClient;
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logger.info('[Chat Relay] Discord gateway connected; inbound chat enabled.');
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};
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const syncGateway = async () => {
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if (!hasInboundMapping()) {
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await closeGateway();
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return;
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}
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await openGateway();
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};
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const connect = async () => {
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// Drop both halves first: the old REST client holds the previous token, and
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// the old gateway is logged in with it.
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rest = null;
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await closeGateway();
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const token = getToken();
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if (!token) {
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logger.error('[Chat Relay] Discord bot token not configured.');
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return;
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}
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const newRest = new REST({version: '10'}).setToken(token);
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try {
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// Fail fast at startup instead of silently on the first chat line.
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const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
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logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
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} catch (err) {
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logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
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return;
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}
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if (shuttingDown) return;
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rest = newRest;
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await syncGateway();
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};
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// ----------------------------------------------------------------- wiring
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rebuildInboundMap();
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controller.handle(ChatEvent, async (request: ChatEvent) => {
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await sendMessage(request.instance_name, request.datetime, request.message);
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});
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controller.config.on('fieldChanged', (field) => {
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if (field === 'chat_relay.discord_bot_token') {
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enqueue(connect).catch(err => {
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logger.error(`[Chat Relay] Discord reconnect failed:\n${stackOf(err)}`);
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});
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} else if (field === 'chat_relay.discord_channel_mapping') {
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warnedNoMapping.clear();
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warnedBadChannel.clear();
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warnedAmbiguous.clear();
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warnedNoInstance.clear();
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warnedSendFail.clear();
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buckets.clear();
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rebuildInboundMap();
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enqueue(syncGateway).catch(err => {
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logger.error(`[Chat Relay] Discord gateway sync failed:\n${stackOf(err)}`);
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});
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}
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});
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controller.hooks.shutdown.attach(plugin.name, async () => {
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// Nothing to tear down on the REST side; in-flight calls aren't cancellable
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// and will finish or time out. The gateway does need an explicit destroy.
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shuttingDown = true;
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await closeGateway();
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});
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await connect();
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}
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